Not sure if when you close an issue, maybe you don't get notifications
for it any more. So here's a bump for you to take a look at the most recent issue you closed, as it contains more information.
I maybe should have opened a new ticket, but I think it had to do with what we were currently discussing (or at least in the same realm). ;)
I maybe should have opened a new ticket, but I think it had to do wit what we were currently discussing (or at least in the same realm). ;)
Fixed the issues - didn't know the fnext function - it's one easy one to implement.
find -name "*.PPE" | xargs -n 1 ppld --check
nice that someone finally tries to use icy board in a real world pcboard->icy board transition scenario. I try to recreate it but pcboard
is huge. Beside some easy functions I've missed like fnext there are two bigger things that are not implemented:
DOS things (registers/interupts) and DBASE. Haven't looked into the
DBASE thing yet. There are dbase libraries for rust that could handle
.dbf files.
DOS peeks&pokes may be simulated - did that with the nibbles game. For
local display it seems that they vsynced the output for making the
display smoother. That's something that was possible to fake. But I need
the use cases for that.
But atm I consider the PPE engine almost complete and fix missing PPE functions on a by PPE basis :).
Not sure if when you close an issue, maybe you don't get notifications for it any more. So here's a bump for you to take a look at the most recent issue you closed, as it contains more information.
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