• Forget the remaster 2000's Deus Ex is still a masterpiece that y

    From TechnologyDaily@1337:1/100 to All on Thursday, January 15, 2026 03:15:07
    Forget the remaster 2000's Deus Ex is still a masterpiece that you should play in its original form

    Date:
    Thu, 15 Jan 2026 03:00:00 +0000

    Description:
    And it runs on Valve's Steam Deck

    FULL STORY ======================================================================

    Towards the end of last year, Deus Ex Remastered got delayed , with no new release date offered and refunds for preorders issued. Developer and remaster specialist Aspyr noted that it had taken on board negative feedback about the remastered graphics, and noted that the game would not be released on
    February 5, 2026.

    Now, given I still consider the original Deus Ex a masterpiece and one of my favourite games of all time, this was a bit of disappointment. Id rather like to play the game again, but with a coating of modern graphical paint and some quality-of-life updates.

    But screenshots and video from Aspyrs remaster didn't showcase a slick rework of developer Ion Storms 2000 original game, but rather something that looked like it was from the mid-2000s, with visuals that would look at home on an original Xbox or the early days of the Xbox 360 , rather than for modern hardware in the year 2026.

    Im sure that taking a 26-year-old game and remastering it is no easy feat.
    But reworking textures that look out of place and in keeping with the dark
    and stark look of Deus Ex s original graphics isnt the way to do it. Id
    rather see the game remade in the Unreal 5 engine or the Dawn Engine Deus Ex: Mankind Divided used; getting access to the latter might be a bit of a pipedream given its under the ownership of Square Enix.

    But the negative reaction to Deus Ex Remastered , and Aspys arguably wobbly record when it comes to remastering games, got me thinking: Do we actually need a remaster of Deus Ex ? Art and ambition over graphics (Image credit: Eidos Interactive / Valve)

    Even when it launched, Deus Ex was hardly a good-looking game; textures were blocky, and the game was rather dark in a lot of places. But this was part of the art style of the game that was capturing the conspiracy theories vibe of the late 90s and early 2000s, with a sprinkle of Matrix -esque and cyberpunk feel.

    Moreover, a lack of cutting-edge fidelity for the time meant that Deus Ex didn't demand very powerful hardware and could have large, expansive maps and hub areas to explore. Even playing it years later, Id uncovered a secret place, with some solid story implications, that Id missed the first time around.

    And by not prioritising graphical flair, Deus Ex had the mass of immersive
    sim elements and systems that could be manipulated and exploited to get
    around all manner of obstacles. The amount of variation and immersion here outpaces many more modern immersive sims.

    So part of me thinks that to experience Deus Ex properly, one should play it in as much of its original guise as possible. The Game of the Year Edition makes the most sense, as that has support for modern controllers though I advocate for playing Deus Ex on mouse and keyboard and should run on a lot
    of hardware.

    Heck, I managed to get it running reasonably well on my Steam Deck , though theres a need to use the trackpads to handle some of the mouse cursor bits.

    For people who might want early Xbox-era graphics, there's Deus Ex: Invisible War ; its a lot more streamlined than its predecessor, but I still think it has plenty of systems to exploit and is perhaps more underappreciated than it deserves.

    More fidelity, and a simply amazing art style in my opinion, can be had with Deus Ex: Human Revolution . Its a prequel to Deus Ex but captures a lot of
    the games essence, with some neat systems.

    Then Mankind Divided builds upon that, especially with a great hub area in
    the form of near-future Prague. Mankind Divided ended somewhat abruptly,
    which didnt win it masses of fans. But its areas felt more like playgrounds
    of opportunity with a myriad of routes to take and systems to explore,
    whereas Human Revolution felt occasionally like you could only take a couple of different routes through a mission.

    So with that all in mind, I dont really think we need Deus Ex Remastered ,
    but rather a brand-new Deus Ex game, one that builds on the story of the prequel or explores an alternate sequel to the direction Invisible War took.

    Those are my musings; were you looking forward to Deus Ex Remastered, or
    would you rather have a different Deus Ex game? Let me know in the comments below.

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    Link to news story: https://www.techradar.com/gaming/forget-the-remaster-2000s-deus-ex-is-still-a- masterpiece-that-you-should-play-in-its-original-form


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