Tomodachi Life: Living the Dream devs say the Mii programming was 'pure chaos and 'really hard to manage' during development, that it took 'six or seven years' to fine-tune
Date:
Thu, 16 Apr 2026 16:27:04 +0000
Description:
Tomodachi Life: Living the Dream lead programmer Takaomi Ueno has said one of the most challenging aspects of development was Mii interactions and that it took around "six or seven years" to get right.
FULL STORY ======================================================================Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Threads Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Tech Radar Get daily insight, inspiration and deals in your inbox Sign up for breaking news, reviews, opinion, top tech deals, and more. Become a Member in Seconds Unlock instant access to exclusive member
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your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Join the club Get full access to premium articles, exclusive features and a growing list of member rewards. Explore An account already exists for this email address, please log in. Subscribe to our newsletter The Tomodachi Life: Living the Dream dev team spent "six or seven years" programming the Mii interaction system Lead programmer Takaomi Ueno says it was "pure chaos" The team kept coming up with additional ideas throughout the years before it was finally complete Tomodachi Life: Living the Dream lead programmer Takaomi Ueno has said one of the most challenging aspects of development was Mii interactions and that it took around "six or seven years" to get right.
In a new Nintendo Ask the Developer interview with the Living the Dream creators, Ueno explained that designing the way Mii characters interact with the game's features was "no easy feat for the programmers," and it took years to fine-tune. This included features in the user-generated content (UGC) system, things players can create themselves, item interactions, dialogue,
and more. Article continues below You may like Tomodachi Life: Living the Dream took nine years to produce, developer reveals Tomodachi Life: Living
the Dream director says development started in 2017 after discussing a 'special attachment' to the series with the producer, but had already 'squeezed all we could' out of the 3DS title Tomodachi Life: Living the Dream review: the ultimate funny clip generator
"Mii characters would sometimes pace up and down the same area, or several of them would try to use the same item at once... So, we set rules for each of those unintended behaviors, keeping the ones we thought were odd but
amusing," Ueno said.
"After layering all those elements so they wouldnt fall apart no matter how they were combined, everything finally clicked into place and made sense. Before we had those rules in place, it was pure chaos and really hard to manage."
The lead programmer even admitted that there was a point where the team "thought leaving it chaotic like that might actually be kind of fun
(laughs)."
Art director Daisuke Kageyama added that the team kept experimenting "back when it was pure chaos" without actually finding the "right solution" because it kept asking what players would enjoy seeing. Get daily insight,
inspiration and deals in your inbox Sign up for breaking news, reviews, opinion, top tech deals, and more. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
"It feels like we spent the entire project fine-tuning that balance," said game director Ryutaro Takahashi. "(Laughs) It took a long time until the
final vision was clear, and we could say, 'Now we just have to build the thing!' We originally planned to finish the UGC tools in about a year and a half. But because we wanted players to enjoy the game simply by observing the Mii characters, we came up with more and more ideas as development progressed."
Programming director Naonori Ohnishi added, "Takahashi-san and the UGC
planner kept coming up with ideas like, 'We want this feature...oh, and this one too'," before Takahashi revealed that the team "ended up spending six or seven years on it (laughs)."
The director explained that the team conducted playtests after the system was finally at a point they were happy with, and the feedback was "overwhelmingly positive, which was a big relief." What to read next I trapped a clone of my boss on a desert island in Tomodachi Life: Living the Dream and it only got weirder from there Tomodachi Life: Living the Dream gets an official launch date for Nintendo Switch and Switch 2 alongside a hilariously chaotic trailer As an enjoyer of the 3DS original, here are 4 things I want to see from the upcoming Tomodachi Life: Living the Dream Nintendo Direct presentation
"Since we'd struggled with it for so long, it was really reassuring to hear that people had found it fun," Kageyama added.
Tomodachi Life: Living the Dream is now available to play on Nintendo Switch and Nintendo Switch 2 . The best handheld games consoles for all budgets Our top handheld picks for gaming on the go
Read our full guide to the best handheld games consoles 1. Best overall: Nintendo Switch 2 2. Best for PC gamers: Steam Deck OLED 3. Best budget Nintendo Switch Lite 4. Best for remote play: PlayStation Portal Follow TechRadar on Google News and add us as a preferred source to get our expert news, reviews, and opinion in your feeds. Make sure to click the Follow button!
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