Remedy says Control Resonant's shapeshifting weapon was conceptualized for
the first game when it considered enabling Jesse's gun to turn into a sword 'We really needed to make sure that this is something that works and is fun
on a very visceral level'
Date:
Fri, 05 Jun 2026 21:47:53 +0000
Description:
Remedy has said the team "needed to double down" on Dylan's melee-oriented combat in Control Resonant to make it "fun to play on a very visceral level."
FULL STORY ======================================================================Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Threads Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Subscribe to our newsletter Remedy says wanted to make sure Control Resonant 's melee combat was "fun to play on a very visceral level" The idea of Dylan's shapeshifting weapon was originally planned for Control Because Dylan is a melee-oriented brawler, it needed to double down, "because this is the first melee game Remedy has ever done so far" Control Resonant is the first melee-focused game Remedy has made, and according to art director Elmeri Raitanen, it was vital to make sure it was satisfying to play "on a very visceral level."
Speaking in an interview with TechRadar Gaming at an event just before this year's Summer Game Fest, Raitanen, alongside lead level designer Anne-Marie Grnroos, discussed how Dylan's fast, melee-oriented combat in Resonant was designed. Compared to Jesse's fighting style in Control , which is more fluid and tactical with her Service Weapon gun, Remedy knew it needed to make Dylan's combat fast and brawly while traversing the warped world of
Manhattan. Latest Videos From Watch full video here:
"This game specifically has always been about movement," said Raitanen, "and we wanted to make sure that Dylan is a little bit, well, not a little bit, quite a lot faster than Jesse is actually, and jumps higher and has more capabilities of moving around in the environment.
"So, movement definitely has been one of the big things that we looked into, and partly because of the melee, as well you need to be able to close the distance quickly and [keep the] melee combat fun." You may like Remedy gone deep into 'organic characters' for Control Resonant 007 First Light's combat designer tells us what makes a classic Bond brawl Assassin's Creed Black Flag Resynced creative director says the modernized combat system has been
upgraded to make varied tools flow better 'We were inspired by early
fan-made combo videos from the original'
Grnroos added that the team wanted the scale of the game to be bigger, to
have an "epic scale," to accommodate Dylan's melee combat.
"Having a lot of verticality in the levels," the developer explained, was important, "so Dylan needs to be able to stay airborne, fight enemies at all airborne, and he needs to be able to climb back up if he falls down." Get daily insight, inspiration and deals in your inbox Sign up for breaking news, reviews, opinion, top tech deals, and more. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
Instead of a Service Weapon like Jesse's, Dylan will wield a shapeshifting melee weapon called the Aberrant, offering players more variety in fights to experiment with.
According to Raitanen, this idea was conceptualized during the development of Control, when the team considered letting Jesse's Service Weapon transform into a sword.
"The seed [for] melee combat was already sown during Control ," he said. "I think we were looking a little bit into, 'Could Jesse's Service Weapon
already turn into a sword in there?' and they were [the combat design team at Remedy] like, 'Hey, that's a super cool idea, but we can't make it work in here with these metrics we haven't parameters at play.'" What to read next Wolverine director says violent gameplay is a 'key part' of bringing the character to life, but knows it's not for everyone 'We also implemented an accessibility feature to turn off gore' This Ubisoft-published action game began as an origami-themed university project 007 First Light dev explains
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"But it was always in the back of Mixer's [Creative Director, Mikael Kasurinen] head," he continued, "Maybe next time, maybe Dylan fights dirty
and [he's a] really melee-oriented brawler, and so this is that something
that we needed to double down, because this is the first melee game Remedy
has ever done so far.
"So we really needed to make sure that this is something that works and is
fun on a very visceral level, when you do it, and [it can be] like popping bubble wrap."
Control Resonant launches on September 24 for PS5 , Xbox Series X , Xbox Series S , and PC. Follow TechRadar on Google News and add us as a preferred source to get our expert news, reviews, and opinion in your feeds. Make sure to click the Follow button! The best gaming consoles All the best consoles of this generation
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Link to news story:
https://www.techradar.com/gaming/remedy-says-control-resonants-shapeshifting-w eapon-was-conceptualized-for-the-first-game-when-it-considered-enabling-jesses -gun-to-turn-into-a-sword-we-really-needed-to-make-sure-that-this-is-something -that-works-and-is-fun-on-a-very-visceral-level
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