• It was always the plan to make a Dylan-focused game, says Control

    From TechnologyDaily@1337:1/100 to All on Friday, June 05, 2026 23:00:28
    It was always the plan to make a Dylan-focused game, says Control Resonant
    art director, but creating a 'high level' world came first 'We create the world, and then there are opportunities to have these different lenses into it, or different stories'

    Date:
    Fri, 05 Jun 2026 21:48:18 +0000

    Description:
    Remedy Entertainment has confirmed that it was always the plan to make a Control game starring Dylan.

    FULL STORY ======================================================================Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Threads Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Subscribe to our newsletter Control Resonant art director Elmeri Raitanen confirms it was always the plan to make a game starring Dylan next Raitanen explains that creating the world of Control was the priority This allowed the team to create more "organic characters" Remedy
    Entertainment has confirmed that it was always the plan to make a Control
    game starring Dylan.

    That's according to Control Resonant art director Elmeri Raitanen, who told TechRadar Gaming in an interview at a preview event just before this year's Summer Game Fest that a game starring Dylan as the playable protagonist was a concept the studio always had in mind. However, Raitanen said building
    Control 's "high level" world came first and foremost, even when making the first game starring Dylan's sister Jesse, because it allowed for more
    creative opportunities. Latest Videos From Watch full video here:

    "The high-level idea in building the world of Control , and the Control franchise, of course, is that we want to be like 'world first', as I think it creates more organic characters," Raitanen explained.

    "So we create the world, and then there are opportunities to have these different lenses into it, or different stories. So, the first one was Control [which] was Jesse's angle into it, and now we're looking at the other side of the fate and coin, so to speak, so Dylan's point of view." You may like
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    He stressed, "It has always been the high-level plan of Control as a world, [and how] we approach these things."

    Lead level designer Anne-Marie Grnroos also added that there is a "symmetry" between the two games, explaining that Jesse is an outsider who steps inside the Oldest House in the first game, whereas in Resonant , Dylan is the one
    who leaves and experiences Manhattan for the first time as an adult, and it's someplace "he doesn't belong." Get daily insight, inspiration and deals in your inbox Sign up for breaking news, reviews, opinion, top tech deals, and more. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

    "Then things that are mundane to us and actually strange to him," Grnroos said.

    Control Resonant launches on September 24 for PS5 , Xbox Series X , Xbox Series S , and PC.

    Remedy has previously confirmed that while Jesse will appear alongside her brother in the sequel, she won't be playable . Follow TechRadar on Google
    News and add us as a preferred source to get our expert news, reviews, and opinion in your feeds. Make sure to click the Follow button! The best gaming consoles All the best consoles of this generation

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    Link to news story: https://www.techradar.com/gaming/it-was-always-the-plan-to-make-a-dylan-focuse d-game-says-control-resonant-art-director-but-creating-a-high-level-world-came -first-we-create-the-world-and-then-there-are-opportunities-to-have-these-diff erent-lenses-into-it-or-different-stories


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