• Heroes of the Storm made a surprise return at BlizzCon 2026 and

    From TechnologyDaily@1337:1/100 to All on Sunday, September 20, 2026 15:45:22
    Heroes of the Storm made a surprise return at BlizzCon 2026 and I still
    think it's secretly the best MOBA out there

    Date:
    Sun, 20 Sep 2026 14:35:00 +0000

    Description:
    Blizzard's surprise reveal of a new character in Heroes of the Storm at BlizzCon got me to reinstall the game once again, and after playing it for a week, I'm reminded why I think it's secretly the best MOBA out there.

    FULL STORY ======================================================================Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Threads Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Subscribe to our newsletter Its been eight years since I last played a match in Heroes of the Storm . Under the Radar Under the Radar is our way of highlighting great games that might have passed you by. Through a regular mix of news stories and features, we'll cover great experiences
    that we feel haven't found the audience they deserve. Read the full series here . For the majority of my late twenties, though, it was the MOBA my group of friends and I played night after night. Sure, everyone else was on League of Legends or Dota 2 as they were deemed to be the superior games in the genre, but we enjoyed our home in Blizzards crossover brawler, battling away as iconic faces such as Thrall, Jim Raynor, Tracer, and Diablo himself. I fondly remember the nights spent playing HOTS, and our group would regularly reminisce about the hours we spent together on the game. Wed retell the same stories of the incredible plays and frustrating losses that we would experience every session and never tire of joking about all the times
    someone would overextend in mid lane. Latest Videos From TechRadar Watch full video here:

    However, in that time between my last game and now, and following Blizzards decision to put the game into maintenance mode in July 2022, I had fully
    moved on.

    But suddenly, that all changed. At this years BlizzCon, the opening keynote presentation kicked off with a surprise that no one could have anticipated. Heroes of the Storm is getting a new hero: Xalatath, the Harbinger of the Void. You may like Apple Arcade is a joyful reminder of when mobile gaming
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    Cue a flurry of messages in the group chat, a Robin Williams what year is it? gif, and exclamations of were so back. The games subreddit, a near-dormant sanctuary for players still fighting away in the Nexus, exploded back to life as well. The passion and excitement were reactivated in an instant and I
    felt the same too. A surprise return Xal'atath Hero Spotlight | Heroes Of The Storm - YouTube Watch On Naturally, I had to reinstall the game, and over the past week Ive dived in for a couple of hours nearly every night. Ive amazed myself at how quickly Ive picked it up again and how much Ive remembered
    about each map, hero, and the flow of a game. Its felt so good to be back,
    and its reminded me why I think its such an unsung hero in the MOBA genre.
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    See, Heroes of the Storm strips out a lot of the more, lets say, hardcore aspects that were found in a lot of the top MOBAs of the time.

    Theres no last-hitting creeps to get extra resources, no shop at which to spend gold to build your character, experience is shared team-wide to (theoretically) keep everyone on a level playing field, and there are generally fewer secondary features to think about during a match.

    That led to some thinking that Heroes of the Storm is a dumbing-down of the MOBA, but Id argue that the game isnt lacking in complexity. What to read
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    One way is with the talents that are earned as you level. These allow you to build your character in a chosen way, adapting your strategy to your
    strengths and countering the team composition youre facing. Surprising depth (Image credit: Blizzard) The main gimmick, though, is that rather than
    playing in a single arena over and over again, HOTS offers several maps that feature different main objectives. These require you to prepare and be ready for those moments when you need to defend an area, escort a payload, or
    gather scattered resources.

    Achieving these gives you a temporary boon that works towards destroying your opponents home base, or Nexus. That might be a giant bone golem that lays siege to any structures in its path, or a barrage of missiles that directly attack buildings. At one point, a player could take control of a massive
    plant abomination to root enemies in place and smash up the other teams defences.

    These objectives add dynamism and give players a direction to move towards at regular intervals throughout a match. They also encourage more teamfighting, which I find is the most exciting and enjoyable part of any MOBA, where positioning and smart engagements are rewarded over repeatedly clicking on a creep at just the right time to build a pot of gold. (Image credit: Blizzard) While I can appreciate theres a skill to farming creeps efficiently in the opening phases of a Dota 2 or League of Legends game, Id rather not be spending my time doing that. Im also not a huge fan of the downtime in those games, going back to buy items and fiddling around in menus to buy a bigger sword or stock up on wards that you scatter across the map to give vision.

    In comparison, Heroes of the Storm is a game of near-constant action, with matches that generally last a glorious 20 minutes or so. Sometimes shorter if you go on a tear, and sometimes longer if things are tight, but rarely too long that it starts to feel like a slog especially in those painful situations where you can see the writings on the wall in the first 15
    minutes. (Image credit: Blizzard) This is all before Ive even dug into the roster, which is a joy for any Blizzard fans and anyone who loves to have a diverse range of fighting styles at their fingertips.

    As well as its satisfying selection of tanks, assassins, brawlers, and supports to master from across WarCraft , StarCraft , Diablo , Overwatch ,
    and more, Heroes of the Storm has fun experimenting with all sorts of characters.

    Abathur is a classic: a creature of the Zerg who hides in the backlines, but can assimilate with other players anywhere on the map to provide support. Theres ChoGall: a two-headed ogre who has its movement controlled by one player and abilities controlled by another cue chaotic attempts to work together. And theres the Blizzard deep cut, The Lost Vikings, who challenge you to control three different characters at once, almost bringing the stress of a full RTS experience to the game.

    Its these new and fascinating ideas in its map and hero design, as well as a focus on the more thrilling aspects of a MOBA, that make me think Heroes of the Storm has always been such an underrated gem.

    Im hoping this new spotlight on the game not only brings back a lot of old fans like me, but also introduces it to an entirely new audience so Blizzard sees reason to release heroes and updates in the future. Follow TechRadar on Google News and add us as a preferred source to get our expert news, reviews, and opinion in your feeds.



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    Link to news story: https://www.techradar.com/gaming/pc-gaming/heroes-of-the-storm-made-a-surprise -return-at-blizzcon-and-i-still-think-its-secretly-the-best-moba-out-there


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